UVA 10514 River Crossing

這題有一點要注意, 那就是每個島之間的最短距離可以是 點到點 , 也可以是 點到線 的.

另外, 在列舉島的邊線時記得把 n-1 to 0 的那一條線也加入其中, 而兩邊陸地不用. 我被這點卡了很久, 因為錯處太少, 反而難找出來.

uva10514.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <vector>
#include <functional>
using namespace std;

const int INFI = 1 << 30;
const int MAXN = 110;
const int MAXNODEINISLAND = 15;
const int MAXNODE = 50;

typedef struct pt
{
double x, y;
pt() {}
pt(double _x, double _y): x(_x), y(_y) {}
} Point;

typedef Point PointGroup[MAXN];

PointGroup riverBandA, riverBandB;
PointGroup islands[MAXNODEINISLAND];
int nodeinislands[MAXNODEINISLAND];

double cost[MAXNODE];
bool visited[MAXNODE];
double adj[MAXNODE][MAXNODE];


double distance_p(const Point &a, const Point &b) {
return hypot((a.x-b.x), (a.y-b.y));
}

// ab . ac
double dot(const Point &a, const Point &b, const Point &c) {
return (b.x - a.x)*(c.x - a.x) + (b.y - a.y)*(c.y - a.y);
}

// Point c to line a, b
double distance_abc(const Point &c, const Point &a, const Point &b) {
double dot1 = dot(a, b, c);
double dot2 = dot(b, a, c);
double l1 = distance_p(a, c);

if(dot1 > 0 && dot2 > 0) {
double l = distance_p(a, b);
double cosv = dot1/l1/l;
// sqrt(1 - cosv*cosv) == sin(x)
// distance/l1 = sin(x)
return l1 * sqrt(1 - cosv*cosv);
} else {
return min(l1, distance_p(b, c));
}
}

void read_input(int r1, int r2, int n) {
for (int i = 0; i < r1; ++i) {
scanf("%lf%lf", &riverBandA[i].x, &riverBandA[i].y);
}

for (int i = 0; i < r2; ++i) {
scanf("%lf%lf", &riverBandB[i].x, &riverBandB[i].y);
}

for (int i = 0; i < n; ++i) {
scanf("%d", &nodeinislands[i]);

for(int j = 0; j < nodeinislands[i]; ++j) {
scanf("%lf%lf", &islands[i][j].x, &islands[i][j].y);
}
}
}

double distance_gp(PointGroup &a, int lena, PointGroup &b, int lenb, bool isbina, bool isbinb) {
double minV = INFI;

for (int i = 0; i < lena; ++i) {
for (int j = 0; j < lenb; ++j) {
if(isbinb && lenb - 1 == j) break;
minV = min(minV, distance_abc(a[i], b[j], b[(j+1)%lenb]));
}
}

for (int i = 0; i < lenb ; ++i) {
for (int j = 0; j < lena; ++j) {
if(isbina && lena - 1 == j) break;
minV = min(minV, distance_abc(b[i], a[j], a[(j+1)%lena]));
}
}

return minV;
}

void build_network(int r1, int r2, int n) {

adj[0][1] = adj[1][0] = distance_gp(riverBandA, r1, riverBandB, r2, true, true);

for (int i = 0; i < n; ++i) {
adj[0][i + 2] = adj[i + 2][0] = distance_gp(riverBandA, r1, islands[i], nodeinislands[i], true, false);
adj[1][i + 2] = adj[i + 2][1] = distance_gp(riverBandB, r2, islands[i], nodeinislands[i], true, false);
}

for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
adj[i + 2][j + 2] = adj[j + 2][i + 2] = distance_gp(islands[i], nodeinislands[i], islands[j], nodeinislands[j], false, false);
}
}
}

double shortest_distance(int ncount, int startidx, int endidx) {
memset(visited, false, sizeof(visited));
for (int i = 0; i < ncount; ++i)
cost[i] = INFI;

cost[startidx] = 0;

for(int k = 0; k < ncount; ++k) {
int a = -1;
double minV = INFI;
for (int i = 0; i < ncount; ++i) {
if (!visited[i] && cost[i] < minV) {
minV = cost[i];
a = i;
}
}

if (a == -1)
break;

visited[a] = true;

for (int i = 0; i < ncount; ++i) {
if (a == i || visited[i])
continue;
if(cost[a] + adj[a][i] < cost[i])
cost[i] = cost[a] + adj[a][i];
}
}

return cost[endidx];
}


int main() {

int nscen;
int r1, r2, n;

scanf("%d", &nscen);

for (int i = 0; i < nscen; ++i) {
scanf("%d%d%d", &r1, &r2, &n);
read_input(r1, r2, n);
build_network(r1, r2, n);
double s_dist = shortest_distance(n + 2, 0, 1);
printf("%.3lf\n", s_dist);
}

return 0;
}